SHORTCUT GALLERY
CINEMATICS:

VIDEO GAMES:


EXTRAS:

CINEMATICS
CALL OF DUTY: "DER ANFAng" Intro Cinematic
Platige Image
POSITION:
Junior 3D Environment Artist
RESPONSIBILITIES:
Prop modelling (organic)
UVs, texturing, shaders
Implementation
SOFTWARE:
Autodesk Maya, Zbrush, Substance Painter, Photoshop
Official marketing materials by Platige Image
MY WORK (EXAMPLES & FINAL USAGE IN CINEMATICS):
CANDLES & WAX: MODELS & TEXTURES






Call of Duty: Vanguard & Warzone:
Season Three ‘Classified Arms’ Cinematic
Platige Image
POSITION:
Junior 3D Environment Artist
RESPONSIBILITIES:
Setdressing (placement in the scene)
Prop modelling (hard-surface),
UVs, texturing, shaders
Implementation
Software:
Autodesk Maya, Zbrush, Substance Painter, Photoshop
Official marketing materials by Platige Image
MY WORK (EXAMPLES & FINAL USAGE IN CINEMATICS):
SCENE SETDRESSING: PROP & DEBRIS DISTRIBUTION


ROAD BARRIER: TEXTURES
CALL OF DUTY Black OPS cold war & warzone:
season six Cinematic trailer
Platige Image
POSITION:
Junior 3D Environment Artist
RESPONSIBILITIES:
3D modelling (hard-surface & organic)
UVs, texturing, shaders
Implementation
SOFTWARE:
Autodesk Maya, Zbrush, Substance Painter, Photoshop
Official marketing materials by Platige Image
MY WORK (EXAMPLES & FINAL USAGE IN CINEMATICS):
TV & TROLLEY: MODEL UPREZ & TEXTURES
BUILDING: TEXTURES
TERRAIN UPREZ (FALLING CRANE SCENE)





VIDEO GAMES
KAO THE KANGAROO
(PC, XBOX, PLAYSTATION, SWITCH)
Tate Multimedia
POSITION:
Junior 2D/3D Artist
3D RESPONSIBILITIES:
Modelling (hard-surface), UV Mapping, PBR Texturing, Retopology, Implementation (game engine).
SOFTWARE:
Autodesk Maya, Zbrush, Substance Painter, Photoshop, Unreal Engine 4.
Official marketing materials by Tate Multimedia
MY WORK (EXAMPLES & FINAL USAGE IN THE GAME):

COIN (TEXTURES)


SPEAKERS (TEXTURES)



CRYSTALS (DIFFUSE TEXTURE REPAINT)


DURIANS (TEXTURES)


VINES (MODEL UPREZ, UVS)

PHANTOM HELLCAT (announced)
ironbird creations
POSITIONS:
Principal Character Artist,
Lead Character Artist
3D RESPONSIBILITIES:
Close cooperation, artistic supervision
& organization of work for 3D Character Department on all stages of production.
Official marketing materials by Ironbird Creations
Urban Trial Tricky
(PC, XBOX, PLAYSTATION, SWITCH)
Tate Multimedia
POSITION:
Junior 2D/3D Artist
3D RESPONSIBILITIES:
Modelling (hard-surface), UV Mapping, PBR Texturing, Retopology, Implementation (game engine).
SOFTWARE:
Autodesk Maya, Zbrush, Substance Painter, Photoshop, Unreal Engine 4.
Official marketing materials by Tate Multimedia
IN-GAME SCREENSHOTS:



EXTRAs
YOKAI:
3D Sculptures in UNREAL ENGINE 4
For my graduation project I created 3D sculptures of creatures from Japanese folklore, Oni and Shisa.
I've built an Unreal Engine 4 environment landscape made from Quixel Megascans to present them in a suitable setting.

3D RESPONSIBILITIES:
sculpting, retopology, UV mapping, texturing, implementation, 'level' art, lighting, VFX, camerawork
SOFTWARE:
Autodesk Maya, Zbrush, Substance Painter, Photoshop, Unreal Engine 4.
ENVIRO ASSETS USED IN UE4:
Quixel Megascans
Epic Games Store
MODEL VIEWER LINKS:
DIPLOMA VIDEO LINK:
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Delivery ward:
collaborative ANIMATION EXERCISE
A collaborative project with Urszula Michalska.
Inspired by the "Show, don't tell" rule, we focused our efforts on making simple animations & effective camerawork to tell a simple story on a tight deadline.
3D RESPONSIBILITIES:
Animation, camerawork (~1 day)
3D COLLABORATION:
Implementation, level art, modelling, lighting
SOFTWARE:
Autodesk Maya, After Effects
























