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SHORTCUT GALLERY

CINEMATICS:

VIDEO GAMES:

EXTRAS:

CINEMATICS

COD Zombies

CALL OF DUTY: "DER ANFAng" Intro Cinematic

Platige Image

POSITION: 

Junior 3D Environment Artist
 

RESPONSIBILITIES: 

Prop modelling (organic)  

UVs, texturing, shaders

Implementation
 

SOFTWARE:
Autodesk Maya, Zbrush, Substance Painter, Photoshop

 

Official marketing materials by Platige Image

MY WORK (EXAMPLES & FINAL USAGE IN CINEMATICS):

CANDLES & WAX: MODELS & TEXTURES

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Call of Duty: Vanguard & Warzone: 
Season Three ‘Classified Arms’ Cinematic

Platige Image

POSITION: 

Junior 3D Environment Artist
 

RESPONSIBILITIES: 

Setdressing (placement in the scene) 

Prop modelling (hard-surface), 
UVs, texturing, shaders 

Implementation 
 

Software:
Autodesk Maya, Zbrush, Substance Painter, Photoshop

 

Official marketing materials by Platige Image

MY WORK (EXAMPLES & FINAL USAGE IN CINEMATICS):

SCENE SETDRESSING: PROP & DEBRIS DISTRIBUTION

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ROAD BARRIER: TEXTURES

COD: S3
COD: S6

CALL OF DUTY Black OPS cold war & warzone:

season six Cinematic trailer

Platige Image

POSITION: 

Junior 3D Environment Artist

RESPONSIBILITIES: 

3D modelling (hard-surface & organic)
UVs, texturing, shaders
Implementation

SOFTWARE:
Autodesk Maya, Zbrush, Substance Painter, Photoshop

 

Official marketing materials by Platige Image

MY WORK (EXAMPLES & FINAL USAGE IN CINEMATICS):

TV & TROLLEY: MODEL UPREZ & TEXTURES

BUILDING: TEXTURES 

TERRAIN UPREZ (FALLING CRANE SCENE)

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VIDEO GAMES

KAO

KAO THE KANGAROO 
(PC, XBOX, PLAYSTATION, SWITCH)

Tate Multimedia

POSITION: 

Junior 2D/3D Artist

3D RESPONSIBILITIES: 

Modelling (hard-surface), UV Mapping, PBR Texturing, Retopology, Implementation (game engine).

SOFTWARE:

Autodesk Maya, Zbrush, Substance Painter, Photoshop, Unreal Engine 4.

Official marketing materials by Tate Multimedia

MY WORK (EXAMPLES & FINAL USAGE IN THE GAME):

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COIN (TEXTURES)

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SPEAKERS (TEXTURES)

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CRYSTALS (DIFFUSE TEXTURE REPAINT)

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DURIANS (TEXTURES)

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VINES (MODEL UPREZ, UVS)

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PHANTOM HELLCAT (announced)

ironbird creations

POSITIONS: 

Principal Character Artist,
Lead Character Artist
 

3D RESPONSIBILITIES: 

Close cooperation, artistic supervision
& organization of work for 3D Character Department on all stages of production.

Official marketing materials by Ironbird Creations

IN-GAME SCREENSHOTS:

Official marketing materials by Ironbird Creations

PH
UTT

Urban Trial Tricky 
(PC, XBOX, PLAYSTATION, SWITCH)

Tate Multimedia

POSITION: 

Junior 2D/3D Artist

3D RESPONSIBILITIES: 

Modelling (hard-surface), UV Mapping, PBR Texturing, Retopology, Implementation (game engine).

SOFTWARE:

Autodesk Maya, Zbrush, Substance Painter, Photoshop, Unreal Engine 4.

Official marketing materials by Tate Multimedia

IN-GAME SCREENSHOTS:

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EXTRAs

yokai 3D

YOKAI:
3D Sculptures in UNREAL ENGINE 4

For my graduation project I created 3D sculptures of creatures from Japanese folklore, Oni and Shisa.
I've built an Unreal Engine 4 environment landscape made from Quixel Megascans to present them in a suitable setting.

3D RESPONSIBILITIES: 

sculpting, retopology, UV mapping, texturing, implementation, 'level' art, lighting, VFX, camerawork

SOFTWARE:

Autodesk Maya, Zbrush, Substance Painter, Photoshop, Unreal Engine 4.

ENVIRO ASSETS USED IN UE4:

Quixel Megascans

Epic Games Store

MODEL VIEWER LINKS:

Oni (blue guy)
Shisa (lion f
ellow)

DIPLOMA VIDEO LINK:

https://vimeo.com/544064097

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3d animation

Delivery ward:
collaborative ANIMATION EXERCISE

A collaborative project with Urszula Michalska.
Inspired by the "Show, don't tell" rule, we focused our efforts on making simple animations & effective camerawork to tell a simple story on a tight deadline.

3D RESPONSIBILITIES: 
Animation, camerawork (~1 day)

3D COLLABORATION: 
Implementation, level art, modelling, lighting

SOFTWARE:

Autodesk Maya, After Effects 

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